ENTERTAINMENT

The 6th installment of Casino Royale boasts as much fun and excitement as the event has ever had. We have expanded the size of our space and will have the entire WorkPlay facility, including the theatre which will feature live bands throughout the evening.

blackjack

Our faux casino will feature thirty BlackJack, Poker, Craps and Roulette Tables in addition to a Money Wheel and a dozen slot machines. Any vibe you like – competitive or laid back – we’ve got it. Gaming begins at 8:00 pm. See our gaming rules at the bottom of this page.

music

What’s a sexy, Vegas-style event without comedy and live music? Our performers will be announced soon so stay tuned for details! The show begins at 10:00 pm!

food

Your ticket includes a full spread of heavy hors d'oeuvres from one of Birmingham’s top caterers, B&A Warehouse. You will also enjoy complimentary beer and wine. Not only are you contributing to a worthy cause, you are receiving tremendous value for your generosity!

More than 2,500 of Birmingham’s top urban socialites and young professionals have attended Casino Royale over the past five years. Click here to register now!

RULES OF PLAY

The All In Casino Royale is a charity fundraiser, which means winnings cannot be exchanged for cash. Instead, gaming winnings can be exchanged for an opportunity to win many awesome prizes. Gaming will begin at 8pm and conclude at 11:30pm.

The Casino Bank will be open from 7:30pm – 11:00pm for those wanting to purchase additional playing money / or gaming chips throughout the evening.

Each $500 bill play money costs $10.

How the Gaming Works:

• Each guest will receive at least $1000 play money at the beginning of the night. Each guest should take the play money to any of the gaming tables in exchange for chips.

• At the completion of the gaming, guests will trade in their chips for door prize tickets. This should be done at any of the gaming tables. Dealers will give each guest 1 door prize ticket for every $500 they have in chips or play money.

• Guests put their ticket(s) in the basket(s) in front of the prize(s) they are most interested in. A ticket is pulled from each basket and the number is read aloud to determine who wins each prize.

• A player can purchase additional play money for $10 per $500 bill until 11:00pm when the Casino Bank closes. 

• Prizes will be drawn at 11:30 pm. Guests must be present to win and claim prizes.

Rules for Texas Hold 'Em Poker

• $1/$2 Blind structure at main table (Limit HOLD’EM)

• Player to left of dealer button puts in small blind. Player two to left of dealer button puts in big blind.

• Each player is dealt two cards face down, followed by a round of betting, starting with player to left of big blind

• Raise/Call must be amount of big blind ($2)

• After betting is completed, dealer burns one card and deals three community cards face-up ('THE FLOP'), followed by another round of betting starting with the player to the left of the dealer button (BET/RAISE = BIG BLIND = $2)

• After betting is completed, dealer burns one card and deals one community card face-up ('THE TURN'), followed by another round of betting (BET/ RAISE = 2 X BIG BLIND = $4)

• After betting is completed, dealer burns one card and deals one community card face-up ('THE RIVER'), followed by final round of betting (BET/ RAISE = 2 X BIG BLIND = $4)

• At showdown, best five card poker hand wins (can be made from any combination of player’s two cards and five community cards)

Rules for Blackjack

• The minimum bet is table specific per hand.

• The object of Black Jack is to get a better hand than the dealer, without exceeding 21.

• A Black Jack is an Ace with a Ten (or a face card - Jack, Queen, and King). It is only counted as "Black Jack" if it is the player's first two cards. Black Jack pays 3 to 2. If the dealer has BlackJack, the hand is a push.

• An Ace is counted as 1 or 11.

• Dealer must hit (take a card) on all 16's or less, and stand on all 17's or more. Dealer must HIT on soft 17 (Ace + 6). E.g.: Ace + 5 = 16. If the dealer draws a 2, he must stay at 18. E.g.: Ace + 5 = 16. If the dealer draws a 6 or above, he must use the Ace as a 1 and continue to draw.

• After the first two cards are dealt, the player may double down (double the bet). The player is then dealt one card only.

• When the first two cards dealt are a pair, they may be split and played as two separate hands, with two separate bets. A maximum of three splits may be taken (four hands total). PLAYERS MAY DOUBLE DOWN ON SPLITS, BUT AS BEFORE, THEY ARE DEALT ONLY ONE MORE ADDITIONAL CARD.

• When the first two cards dealt are aces, they may be split. However, they are then dealt only one card. If a player gets 21 with two cards in this case, it is not considered Black Jack. It is only counted as an ordinary 21. Black Jack is counted on the first two cards dealt, only.

• Dealer and player push on all ties.

• Insurance is not offered. Surrender is not offered.

• Dealer may reshuffle cards at any time.

• Player may only play one hand at a time unless there are open seats with no one waiting to play.

• Players are not allowed to use cash on the tables.

• Cards are to be kept on table and hands off bets after bets are made.

Rules for Roulette

• The Roulette Wheel spins at a constant rate and a ball drops down and settles into the winning slot. The odds on Roulette range from 35 to 1 to even money, and are determined by the combinations of numbers selected by the player. The following table indicates sample bets and their odds.

Explanation of payout:

• 35 to 1 Straight Up Bet any one number, including 0 and 00.

• 2 to 1 Column Bet Pays on any number in that horizontal column.

• 2 to 1 Dozen (or Thirds) Pays on any number 1 through 12. Same bet can be made for 13-24 and 25-36.

• BET EVEN MONEY Pays out the amount bet.

• 17 to 1 SPLIT Split one bet between two adjacent numbers (i.e. 1 and 2). Pays 17 TO 1 if either number hits.

• 8 TO 1 CORNER Bet any corner (four numbers). Pays if any of the four numbers hit.

Rules for Craps

Pass Line:

The basic craps bet. On the first roll of the dice, the player wins if the combination is 7 or 11, and loses if the combination is 2,3, or 12. If any other combination is rolled, that is the point. The player's bet stays on the pass line until the player wins or loses. If the point is rolled before a 7 is thrown, the player wins. If a 7 is thrown before the point, the bet is lost and the dice are passed on to the next shooter.

Odds Bets:

After a point is established, the player may place odds bet on any pass line bet. Up to 2X odds can be placed (i.e. if a $2 pass line bet is placed, a $4 odds bet can be placed). The odds bet pays TRUE odds - that's right, no casino advantage! If a 4 or 10 is rolled, the odds bet pays 2 to 1. If a 5 or 9 is rolled, the odds bet pays 3 to 2. If a 6 or 8 is rolled, the odds bet pays 6 to 5.

Don't Pass Line:

This is a bet against the shooter. The bet can only be placed before a point is established. If the shooter rolls a 2 or 3 on the come out roll, you win. If the come out roll is 12, a don't pass line bet is returned to the player in a push. If the shooter rolls a 7 or 11 on the come out roll, you lose. If the shooter throws any other number, that number becomes the point. A 7 must be thrown before the point is thrown again for you to win.

Come Bets:

A come bet works the same as a pass line bet - the only difference is that the come bet is placed after a point has been established. Like the pass line bet, a 7 or 11 wins while a 2, 3, or 12 loses. Any other number is the point for this come bet. The come bet wins if its point is thrown before a seven ad loses if a seven is thrown before its point. Come bets pay even money. Odds can be placed on come bets.

Don't Come Bets:

A don't come bet is the opposite of a come bet. If the shooter rolls a 3 or 2, the don't come bet wins. If the shooter rolls a 7 or 11, the don't come bet loses. If the shooter rolls a 12, the bet will be returned to the player in a push. If the roll is a 4, 5, 6, 8, 9, or 10, that number becomes the "don't come point." Once the don't come point is established, don't come bets win if a 7 is rolled, and lose if the don't come point is rolled.

Field Bets:

A one-roll bet. You win if a 2, 3, 4, 9, 10, 11, or 12 is rolled. A 5, 6, 7, or 8 roll loses. The field bet pay even money.

Craps:

A one-roll bet. You win if the dice "crap out" - come up 2, 3, or 12 on the next roll. All other numbers lose. This bet pays 7 to 1.

Yo:

A one-roll bet. You win if the shooter throws a "Yo!" - the number 11 (called a Yo! because eleven sounds too close to seven, which is very bad). All other numbers lose. This bet pays 15 to 1.

UAB Minority Health Young Professionals Board

1808 7th Avenue South, BDB 467 

Birmingham, AL  35294-0012

Phone: 205-934-7406