EC 490 Week 4 lecture

 

1.            In learning to analyze games of imperfect information (simultaneous move games), weÕll begin with games in which all playersÕ strategies are in discrete variables – that is, in which all players choose strategies from finite lists of possibilities.

 

2.            We represent games of this sort using the normal or strategic form. That is, for each such game we draw a matrix. In 2-player cases, we list Player IÕs strategies in rows and Player IIÕs strategies in columns as follows:

 

                                        Column

 

 

 

Left

Right

Row

Up

2, 4

1, 0

 

Down

6, 5

4, 2

 



 

3.            The basic solution concept in game theory is Nash equilibrium. WeÕll introduce it by way of the PrisonerÕs Dilemma. Here is its matrix:

 

Player II

                                                                        Confess                                   Refuse

 

 

                                                    Confess

                            Player I

              

                                                     Refuse

 

2,2

 

 

4,0

 

0,4

 

 

3,3

 

 

 

4.            The players, and analysts, can predict the outcome of the PD using a mechanical procedure known as iterated elimination of strictly dominated strategies. The husband (Player I) can see by examining the matrix that his payoffs in each cell of the top row are higher than his payoffs in each corresponding cell of the bottom row. Therefore, it can never be rational for him to play his bottom-row strategy, viz., refusing to confess, regardless of what his wife does. Since his bottom-row strategy will never be played, we can simply delete the bottom row from the matrix. Now it is obvious that Player II will not refuse to confess, since her payoff from confessing in the two cells that remain is higher than her payoff from refusing. So, once again, we can delete the one-cell column on the right from the game. We now have only one cell remaining, that corresponding to the outcome brought about by mutual confession. Since the reasoning that led us to delete all other possible outcomes depended at each step only on the premise that both players are economically rational - that is, prefer higher payoffs to lower ones - there is very strong grounds for viewing joint confession as the solution to the game, the outcome on which its play must converge. You should note that the order in which strictly dominated rows and columns are deleted doesn't matter. Had we begun by deleting the right-hand column and then deleted the bottom row, we would have arrived at the same solution.


 

5.            LetÕs do another, in which just one player has a dominant strategy: the Fed / Congress game (p. 94).

 

 

                                               Fed

 

 

 

Low i

High i

Congress

Balanced Budget

3, 4

1, 3

 

Deficit

4, 1

2, 2

 

 

 



 

 

 


 

6.            What weÕve called the ŌsolutionÕ to these games is the unique Nash equilibrium of the game. (The ŌNashÕ here refers to John Nash, the Nobel Prize-winning mathematician who in Nash (1950) did most to extend and generalize von Neumann & Morgenstern's pioneering work.) Nash equilibrium (NE) applies (or fails to apply, as the case may be) to whole sets of strategies, one for each player in a game. (Thus, to speak properly, you must say of a game that itÕs in NE; of a whole set of strategies, one per player, that the set is an NE; and of some one particular strategy that it is a NE strategy.) A set of strategies is a NE just in case no player could improve her payoff, given the strategies of all other players in the game, by changing her strategy. Notice how closely this idea is related to the idea of strict dominance: no strategy could be a NE strategy if it is strictly dominated. Therefore, if elimination of strictly dominated strategies takes us to a unique outcome, we know we have found the game's unique NE. Now, almost all theorists agree that avoidance of strictly dominated strategies is a minimum requirement of rationality. This implies that if a game has an outcome that is a unique NE, as in the case of joint confession in the PD, that must be its unique solution. When we solve an extensive-form game by ZermeloÕs algorithm, we get a solution even stronger than a mere NE: we get the special NE that is the gameÕs subgame-perfect equilibrium, which means that the strategy set is a NE for the whole game and also for each of its subgames. Sometimes there might be more than one NE, but there can never be more than one SPE.


 

7.            DonÕt think of NE as `goodÕ or `desirableÕ outcomes. Sometimes they are, but as both the PD and the Fed / Congress game make clear, this isnÕt true in general. A NE isnÕt necessarily the best state of affairs overall, or even the best state of affairs for every player. ItÕs the best state of affairs for each player given what the others are expected to do.

 

8.            There are different possible ways of thinking about NE philosophically. ItÕs a bit sloppy to say that each player makes the best response given what other players `have doneÕ or `will doÕ because this introduces a misleading temporal dimension into the concept. Think of it this way instead. Player I makes a conjecture about what another player X might do. Then she checks to see how the other players, including herself, could all best respond together to this strategy. Then she looks back at Player X. Does he now have an alternative strategy that would get him a higher payoff? If the answer is `yesÕ then Player I shouldnÕt believe her initial conjecture. Only when Player I has checked every possible conjecture for every player, and eliminated all the ones she shouldnÕt believe, does she know sheÕs found a NE. Thus the best definition of NE is this one: A set (vector) of strategies is a NE iff (1) each player has correct beliefs about the strategies of the others and (2) the strategy of each is the best for herself, given her beliefs about the strategies of the others.


 

9.            The PD is not a typical game in many respects. One of these respects is that all its rows and columns are either strictly dominated or strictly dominant. In any strategic-form game where this is true, elimination of strictly dominated strategies is guaranteed to yield a unique NE. For many games this condition does not apply, and then our analytic task is less straightforward.

 

10.        Sometimes games have no strictly dominant strategies, but have strictly dominated strategies. Then we can eliminate the latter. When we do that, we get a new matrix. This may cause strictly dominant strategies to emerge, in which case we can find the NE. WeÕll take up the example from Dixit and Skeath (p. 88):

 

 

                                               Column

 

 

 

Low

Medium

High

 

Top

3, 1

2, 3

10, 2

  Row

High

4, 5

3, 0

6, 4

 

Low

2, 2

5, 4

12, 3

 

Bottom

5, 6

4, 5

9, 7

 

 

 

 

 

 

11.        Unfortunately, this doesnÕt always work. Some games gave no strictly dominant or dominated strategies.


 

12.        However, some games that have no strictly dominant or dominated strategies have weakly dominant or dominated ones. A strategy X for a player i is weakly dominated if i has some other strategy Y such Y always gets i a payoff at least as good as X – that in every cell where i plays X he gets either the same payoff as when he plays Y, or a worse payoff. We can get an example by slightly changing the previous game as follows:

 

                                               Column

 

 

 

Low

Medium

High

 

Top

3, 1

2, 3

10, 2

Row

High

4, 5

3, 0

6, 4

 

Low

2, 2

5, 4

12, 7

 

Bottom

5, 6

5, 5

9, 3

 

 

 

  

 

 

 

13.        One must be careful about eliminating weakly dominated strategies, because in their case the order in which itÕs done matters. This is because some games have multiple NE. In such cases, elimination of weakly dominated strategies can accidentally remove some NE, and which NE it removes and which ones it leaves depends on the order in which the weakly dominated strategies are eliminated. See p. 97 of Dixit and Skeath for an example. WeÕll come back to this and other issues raised by games that have multiple NE later in the course.


 

14.        HereÕs a matrix in which we can eliminate one row, but then we get stuck:

 

              LL                    LR                    RL                    RR         

 

LL

 

I

 
LR

 

RL

 

RR

 

3,3

 

3,3

 

0,5

 

0,5

 

3,3

 

3,3

 

0,5

 

0,5

 

-1,0

 

4,5

 

-1,0

 

4,5

 

-1,0

 

5,-1

 

-1,0

 

5,-1

 

 

12.        When you canÕt eliminate any rows or columns from a matrix, you have to adopt the tedious procedure of locating each best response one by one. If we find a cell thatÕs a best response for all players then weÕve found a NE. If we find no such cell, then we know the gameÕs only NE is in mixed strategies.


 

13.         In a zero-sum game thereÕs a special tactic for trying to find NE: the minimax method. ItÕs based on the following logic: you know that for any strategy you pick, the other playerÕs best response will be the one that gives you your worst payoff. Therefore, your best response to all her possible strategies must be the one that gives you the highest among these. Meanwhile, sheÕs trying to pick the strategy that yields her highest payoff. You want to hold her to the lowest of these. Then if thereÕs one pair of strategies such that thereÕs nothing she can do to make you worse off, that must be the best either of you can do, and so it must be a NE. HereÕs an example, with Player IÕs worst – minimum – payoff for the corresponding row and Player IIÕs best – maximum – payoff for each column written in at the end:

 

 

                                        II

                                                                        

 

 

Left

Middle

Right

Min

 

Left

20,60

40, 40

30, 50

20

I   

Middle

60,20

50, 30

80, 10

50

 

Right

10,80

30, 50

10, 80

10

 

Max

60

50

80

 

 

 

      

                 

                               

 

14.        To show how to represent a 3-player game in strategic form, weÕll return to the three selfish neighbors who want a common garden. But weÕre going to change their utility functions so that for each player i:

 

6 = i does not contribute, j and k do

5 = i contributes, j and k do

4 = i does not contribute, only one of j or k does

3 = i contributes, only one of j or k does

2 = i does not contribute, neither of j or k does

1 =  i contributes, neither of j or k does

 

Now to build a third dimension into two-dimensional matrices we need to add pages. WeÕll represent ThaliaÕs strategies by making a separate page for each of her two strategies. (If she had three possible strategies, weÕd need three pages, and so on for every n. Note that we could have chosen any player as the one for whom we add pages.)


 

Talia Contributes:

Nina

 

 

 

C

D

Emily

C

5,5,5

3,6,3

 

D

6,3,3

4,4,1

 

 

           

 

Talia DoesnÕt Contribute:

 

 

Nina

 

 

C

D

Emily

C

3,3,6

1,4,4

 

D

4,1,4

2,2,2

 

 

 

 

 

 

The player represented on separate pages is Player III, so her payoffs are listed third in each outcome.


 

Now when we look for dominant strategies, we need to check both pages. Emily is better off not contributing whatever Nina does on both pages. Therefore EmilyÕs dominant strategy is D, and we can eliminate her C row on both pages. Nina is also better off not contributing whatever Emily does on both pages. Therefore we can eliminate her C column on both pages. For Thalia we compare her payoffs on matching cells across the two pages. It turns out that Thalia has a dominant strategy D as well; therefore we can eliminate the page on which she plays C. And now thereÕs just one cell left: (D, D) on page 2. Thus this is the NE. (WeÕve discovered that this is a 3-person PD. PDs involving more than 2 players are called tragedies of the commons because they lead to situations in which agents ruin shared resources. They are much more common in real life than 2-player PDs.)

 

15.        Consult Dixit & Skeath p. 105 to see how to solve this game using enumeration of best responses instead of elimination of dominated strategies.


 

16.         Some games have multiple NE. If all that players care about is doing the same thing as one another, or exactly the opposite of one another, then we get a game with multiple NE called a pure coordination game. In the matrix below, Harry and Sally want to be at the same coffee shop but donÕt care which one:

 

 

Sally

 

 

 

Starbucks

L Latte

Harry

Starbucks

1,1

0,0